I’ve been searching for a VFX/3D art job for a very long time. Most positions don’t mention Linux as a requirement and when they do, it’s just a familiarity or basic competency implied.

Lately I’ve been seeing a few that require * proficiency*. There is nothing else in the job description that would lead me to think the position requires coding/programming skills. Of course one would be troubleshooting proprietary software issues on linux, but in my understanding that would be relying more on proficiency in said software than in the OS.

I might be wrong though.

I’ve used Linux before but I wouldn’t call myself “proficient”. What would that be, in your opinion, and could you recommend any resources (perhaps tutorials) in particular?

TIA

  • tal@lemmy.today
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    1 day ago

    I mean, it’s the hiring company’s job to vet you, not yours. The requirements are to provide you with some guidelines to avoid having you waste time. If you think you can do the job, I’d go ahead and apply. They’re gonna try and get the best fit candidate from those that apply, regardless. If they had more-specific requirements, like knowledge of some specific software package, they could have included it in the job requirements. I wouldn’t over-analyze it.

    If you’re concerned about it, every place I’ve ever interviewed at has had someone who is supposed to take questions from the candidate at the end of the interview. You can probably ask them there if there’s a specific set of things on Linux that it’d be useful to know.

    EDIT: And as someone who has done plenty of software development work, if someone just put down “Linux proficiency” and expected it to be interpreted without additional context as having some specific background in software development, I’d be surprised. But my larger point is that I don’t think that I’d fret about it.