I’ve been searching for a VFX/3D art job for a very long time. Most positions don’t mention Linux as a requirement and when they do, it’s just a familiarity or basic competency implied.
Lately I’ve been seeing a few that require * proficiency*. There is nothing else in the job description that would lead me to think the position requires coding/programming skills. Of course one would be troubleshooting proprietary software issues on linux, but in my understanding that would be relying more on proficiency in said software than in the OS.
I might be wrong though.
I’ve used Linux before but I wouldn’t call myself “proficient”. What would that be, in your opinion, and could you recommend any resources (perhaps tutorials) in particular?
TIA
In the context of VFX/3D art jobs that you’ve mentioned, it can be that the ability to do everything on a Linux system. What that entails is beyond me. I’m far removed from the area.
Taking the stab all the same.
At a high level, can you get the software working on Linux system? Can you get the codecs and whatnot installed and working? Can you get the data to be processed prepared for working in the environment? Can you convert the processed data to the format that is friendlier for consumption on a wide range of platforms? Are some questions that pop to the top of the mind. Basically if you can run a non trivial part of the business without making a fuss, I’d consider you proficient. What you can and cannot do outside of this scope is, well, none of my business.